You won't be able to access this entrance from the main part of the REPCONN Facility. Fallout New Vegas. The top level contains another administrative section and the office of Steve Reynolds, the launch facility project manager, complete with a safe and message from disappointed employees. Their loot should encourage the belief that, in fact, there’s plenty of reason to dawdle. The other place you can find the igniting agent is at Clark Field. The righthand side leads to a room with Davison and Antler. The western room contains an Easy locked safe with a significant amount of loot, with 60 microfusion cells and 24 .308 rounds on top of it, while the eastern has some supplies. His assembled followers are seeking some “far beyond”, but were interrupted when some “demons” arrived. However, there's a depression by the western end, off of the road by a Joshua tree and burned-out car, with a small radioactive swamp. Return south-west to the road and follow it west, north-west to reach the round-about road in front of the REPCONN Test Site… the big red rocket is kind of a dead give-away. The eastern wing contains the cafeteria on the upper floor and eventually leads to the assembly hall where rockets were prepared and checked for launch. Give Davision the bad news and, if you killed two or fewer Nightkin, the mutant should honor its word and leave. REPCONN test site checkpoint 7. Lots of broken equipment and such. As RobCo was negotiating the terms of purchasing the company, REPCONN wanted to demonstrate their technology to gain an advantage in negotiations. If you want to know more, ask old. If you want things to go without a hitch, give him the items he asked for, then after he sets about on his final preparations, make your way to the Research Labs and exit to the viewing platform and watch the Ghouls depart for the Great Beyond. The location consists of the remains of the pre-War REPCONN (Rocket Engineering Production Company of Nevada) Aerospace test plant, along with its landmark rocket launch dome. Fallout: New Vegas. 000e5a8d RepconHQ02 REPCONN Office 2nd Floor. Oh, that? Go back down to the basement and ask Jason Bright what else they need. name On that note, Nightkins are fairly potent foes, although most of the ones here will be using melee weapons, which mitigates their threat somewhat. The REPCONN test site appears only in Fallout: New Vegas. Once you read that terminal entry (which will grant you the note “Storage Room Safe”), pick the locked Safe on the wall [Average]. Bright BrotherhoodDavison's nightkin The post-apocalyptic Fallout universe expands into Nevada in this new title in the franchise. On the other hand, if you want to complicate matters talk to Chris and start asking him hard questions about his role here. Fallout: New Vegas Real World Location Guide. You are Courier six, an employee of the Mojave Express who has been entrusted with delivering a mysterious Platinum Chip. ... 000E5A88 - RepconnHQ03 - REPCONN Office Top Floor 00130C7C - NiptonTownHallInterior - Town Hall First Floor 000E6AFA - AerotechOfficeInterior02 - Aerotech Suite 200 As nightkin struggle to cope with being exposed whenever they're not cloaked by one of these devices, this was an Antlersend to the nightkin. 14.Return to the REPCONN Test Site and give the parts to Chris Haversam. The launch site opposite the building cannot be accessed. Version 2.7- Adds new area for Companion quarters, and changes behavior of companions in the Repconn suites. Head to the south-west to find a door, which is where you want to go to find the information you need… but you can also explore the lower floor to find a mess of cleverly concealed mines, bear traps, trip-wire rigged shotguns and a rigged computer terminal. (9) Head to the REPCONN basement and talk to Jason Bright about what comes next. Do what you will, but the rest of this section will cover the more rewarding and time-consuming ways you can successfully resolve the quest. However, a disastrous radiation spill occurred, contaminating the area for decades and effectively weakening REPCONN's bargaining position. When you reach the top of the overpass turn south-east to find a cozy little outpost on top of the bridge, where more loot awaits. Crash to Desktop on entering Repconn test site - posted in New Vegas Technical Support: Just as the title says... the game crashes whenever I try to go inside, usual on the loading screen. 9. Get Davison to agree to leave once the Stealth Boys are located and it’ll agree, giving you Davison’s Key. The other rooms contain minor loot and crafting materials. Before the war, the plant was managed by a corrupt executive who cut corners to save money, forcing employees to work overtime and when they quit, hired under-qualified, under-trained replacements. Oh, and make sure your Pip-Boy light is off! Head to the south-western corner of the room and loot a dead Nightkin, the proceed up a ramp and through a doorway to the west. After losing nearly half their number, the ghouls holed up in the research laboratories, cornered by Davison's forces, who busied themselves with ripping the basement apart looking for a shipment of Stealth Boys accidentally routed to the test facility centuries ago.[1]. On the second floor, a terminal can be accessed to find the Stealth Boy shipment update. If you want to sabotage the rockets, support the idea in dialogue then get him three boxes Sugar Bombs, which can be purchased from many merchants (including Cliff Briscoe in Novac). 4. Step inside the room and you’ll be pestered by a Ghoul named, Harland, a consummate survivor who has been living rough since the Nightkin arrived. From the entrance head south down some stairs and into a room. You have plenty of chances later, but it’s cleaner and more efficient to do so now. Doing the rounds here is a Nightkin Jailer, who is armed with the Jail Key you need to check on Harland’s friend… it’s also armed with an Incinerator to help it keep that key. Loot the Footlockers by the beds for what paltry loot they have, then head down some stairs to the east. If approached from the south and choosing to go towards the traffic circle, a combination of five ghouls or glowing ones will be encountered, and an additional two when approaching the main entrance. Fallout: New Vegas > General Discussions > Topic Details. Finally, if you have ED-E in your party when you talk to Old Lady Gibson the quest ED-E My Love will begin. Talk to her and she’ll tell you about the nearby HELIOS One plant, the Brotherhood of Steel and NCR’s fight over the plant and her old days scavenging the REPCONN ruins. Harland's room consists of a large room where he stands on a catwalk. The roundabout with the rocket statue stands directly in front of the two main staircases leading into the building, with the road branching off further into the west, towards a now collapsed tunnel, and to the east, towards reservoirs of fuel and other materials used in REPCONN's research. To fix this problem discover the test site location on the, In the office with two Stealth Boys in the locked safe, faded pictures of, On the administrator terminal, there is an email discussing the change of a generator room into a storage room. The threats in this area include wandering Ghouls and Glowing Ones, which are more nuisances than threat. In the room at the end of the stairs you’ll find an uncloaked Nightkin named Davison, who seems to be working under the advice of… a Brahmin skull called Antlers. South of here lies Clark Field, which is now an irradiated Golden Gecko Nest. About the best thing you’ll find here is a Dead Ghoul to loot. Information about factions and reputation. Go through the electronics-filled room beyond, stopping only to loot a Dead Ghoul along the way. The area contains a reinforced checkpoint that was used to clear visitors and employees before the Great War. 16.Stay in the building and make your way up from the basement to the research wing on the 3rd floor. Jul 5, 2015 @ 11:38pm My favorite is fast travel in old world blues. Ask him about the Feral Ghouls that have been wandering about, about Chris Haversam, about his name, and about his cult’s buzz-words. Head back down to the REPCONN Facility level, descend the metal stairs and reach the ground floor of the factory room. RADical’s Journal” and some of the precious Isotope-239 Igniting Agent. After you let him know he’ll vacate his position and make a run for it, allowing you to explore the room. By continuing you confirm you have read and agree to our Terms of Service and Privacy/Cookie Policy. They’ve expanded east into Nevada, but across the Colorado river to the east a united army of tribals - Caesar’s Legion - have been organized under the guise of ancient Rome. As soon as you enter, a voice will come over the intercom and tell you to head to the east of the building and head upstairs. There’s also a Hunting Revolver near a skeleton on the floor next to the safe. Either pick the lock or, if you have Davison’s key, you’ll automatically use that. Gomorrah and Bluegreen. Instead, ask about Davison, tell it that you’re here on behalf of the Ghouls upstairs then offer to help locate the Stealth Boys they came here to plunder. You should be able to see where this is going… he wants you kill the “demons” so they can continue on their “great journey”, and if you agree to do so he’ll furnish you with a key that’ll give you access to the basement. Reach the rocket and head north up some stairs, stopping to loot three Ammo Boxes and a Dead Ghoul behind some sandbags along the way. 000e5a84 RepconHQ01 REPCONN Office Main Floor. After you’re done exploring the exterior of the building, head through the main doors to reach the REPCONN Research Labs. A dead Nightkin - and its Stealth Boy - foreshadows the troubles at the REPCONN Test Site (right). Point out that he can’t work on repairs himself because the radiation would kill him and he’ll whine about his “past life” in Vault 34. This email also talks about a safe within the room and gives a password. The door behind Davison's back leads to another room with a console that opens the passageway into tunnels that connect the facility to the launch dome. factions fallout: new vegas nightkin basement December 2, 2020 / 0 Comments / in Uncategorized / by / 0 Comments / in Uncategorized / by From balcony over the lobby head through a door to the west to find another locked door [Very Easy], beyond which is a supply closet full of uninspiring miscellaneous loot. Entrance to the Basement. The year is 2281 - two hundred years after the old world was eradicated by nuclear fire - and now the New California Republic has become powerful along the western coast of what used to be the United State of America. The west wing consists of a recreation room and cafeteria on the lower floor, with sleeping quarters, a server room, and two storage closets on the upper floor. Fallout: New Vegas. There's also a main stairwell in the northwest corner directly next to the side entrance. Le02012. A resourceful Ghoul named Harland also has a request for you (right). Convince him he’s not a Ghoul by succeeding at a [Speech 50] check or by using the Black Widow perk and he’ll threaten to sabotage the rockets. REPCONN headquarters was the home office of REPCONN Aerospace (Rocket Engineering and Production COmpaNy of Nevada), located in Henderson. When you’re done messing with traps - or if you want to avoid them - head through the doorway to the south-west, go up some stairs, then go east to find a Terminal and read the entries to find out what happened to the Stealth Boys. Although sometime I see a dialog pop up for half a second before the crash occurs. Technical The test site is a vast compound nestled inside a large valley in the southern McCullough Range, accessible through a single canyon. Research labs Walking up the stairs to the catwalk before assisting Harland will turn him hostile. 00081cfa RocketLabTop REPCONN Research Labs (The middle one is the ID) Now when sending companions back to the lucky 38, they go back to the Repconn suite. Fallout: New Vegas With the turn of the decade, Fallout: New Vegas will be entering its tenth year of life. It should be noted that you can kill all the Bright Followers, including Jason Bright and Chris Haversam, which will satisfy Manny Vargas. Either way, go to the viewing platform to witness the successful launch, or their demise. Why not join us today? Go to Gibson's Salvage Yard (just a few steps north of Novac) and buy the rocket parts. From the room at the bottom of the stairs, go through a door to the east to reach a factory area, probably crawling with Ghouls. DavisonNightkinsFeral ghoulsBrahmin Radroach Go through a doorway to the west, then follow the hallway beyond to the south, pass the first hallway to the west and instead go down some stairs a short distance to the south. The plant was destroyed due to a series of explosions determined to be caused by incorrect storage of the chemicals, known as the PEPCON disaster. REPCONN HQ shipping room alarm? REPCONN Headquarters - Upon entering the second floor, it's in the first room on the left on the far left desk. Vassago Rain. Before the war, the plant was managed by a corrupt executive who cut corners to save money, forcing employees to work overtime and when they quit, hired under-qualified, under-trained replacements. REPCONN Headquarters - In the northwest room of the 1st floor, the room with the Q-35. Rarely, plasma defenders and laser RCWs can also be found on their corpses. Urgency is implied, but it’s not necessary - there’s no reason not to thoroughly explore the area before you meet your mysterious caller. As a courier once left for dead by a mysterious man in a striped suit, the player must now set out to find his assailant and uncover the secrets of the enigmatic ruler of New Vegas. (6) Get rid of the Nightkin in the basement. Take your favorite fandoms with you and never miss a beat. NVAC+YUP+SR+4GB+Zan helps with most of it. Leave the storage closet and go through another doorway to the east, which is just a bit south of the storage closet. There are two ways to handle the Nightkin here; diplomacy or violence… or more likely a combination of both. A Trophy Guide including detailed information (when necessary) about how to obtain all the game’s trophies. I have restarted the game just because I wanted to. This tutorial shows you how to get the Q-35 Matter Modulator which is a unique plasma rifle in Fallout: New Vegas. Its main inhabitants are ghouls, feral ghouls, Bright followers, glowing ones, and in the basement level, nightkin. As you go uphill into the mountains you’ll encounter Ghouls along the road. quests Be sure to return to Manny Vargas and get your information; the next place you need to look for the checker-suited man is Boulder City… but there’s a few things to do along the way. Lately there's been talk of ghouls up that way, but I can't rightly say whether it's so or not. The locations of stat-boosting Skill Books, unique weapons and armor and collectible Snowglobes. However, within the facility, a prolonged stalemate has begun between the ghouls and a band of nightkin, devolved from former residents of Jacobstown and led by a deranged nightkin named Davison. The canyon leads down into the valley containing the test site. Or at the very least find out what's causing it? Kill the Nightking Jailer to get access to the cells below (left) where you can find Harland’s friend (right). It was not enough to deter the nightkin, who punched through the defenses leaving dead Brotherhood members in their wake and letting the feral ghouls, normally kept bottled up below the facility, wander out into the open and towards Novac. An ideal chronological order of events walkthrough that will take you through the entire Mojave. This leads to a gift shop like area. ref id There might not be any ghouls or dead Bright followers around the test site the first time it is visited. Other than that, they’re invisible until they attack, but the illusion isn’t perfect; you’ll be able to spot the distortion that gives them away. If you want to help him realize he’s not a Ghoul, but you want him to avoid sabotaging the rockets, tell him he’s not a murderer, then convince him to settle down in Novac. Publikované: 2. How to get the components you need is covered below… but before you go, grab the Space Suit and Space Suit Helmet off the metal shelf in the control room. Chris Haversam will immediately approach the player character as they enter and direct them to Jason Bright. Which of course is in the basement. I need to get to the basement to confront the Nightkin. Kill all the Ghouls you find wandering around outside of the REPCONN Test Site (left), stopping to loot some valuables near some barricades (right). RepconCheckpoint (check point)RepconFacility (сourtyard)RocketLabMid (facility)RocketLabBasement (basement)RocketLabTop (research labs)RepconPlatform (platform) Come Fly With Me Unlock the door and go through a hallway and into a carpeted room to the south… the remains of some big wig’s office. The delivery goes horribly awry, however, and after you are robbed and nearly killed for the package you were carrying, you must set out in pursuit of your attackers. REPCONN Test Site Complete walkthrough of all the main quests and side quests, including faction quests and endings. Cell Data If you have a decent Unarmed or Melee Weapons skill score and Super Slam, you’ll probably not have much trouble simply pummeling them to death. Preparing breadcrumbs… Search. The key to the jail that can be used to open the doors has been placed in the desk in the office overlooking the second generator hall. REPCONN test site Inside this barricade you can find all sorts of goodies, including energy weapon ammo, a Grenade Box [Easy], a Mine Box, three Ammo Boxes, a Footlocker and three doses of Jet. Recently I went on a spree of finding the skill books, but getting the energy weapons one in the shipping room of REPCONN … Return downstairs again and from the entrance head east through a door and follow the hallway behind and up some stairs. People Once on top of the landing outside of the REPCONN Research Labs, search the elevated ground between the two stairs to find three more Ammo Boxes, then head east to find a shelter where yet another trio of Ammo Boxes lurk. Now when sending companions back to the lucky 38, they go back to the Repconn suite. Ghouls and Super Mutants. These eventually lead to a branch, near a chamber with a reloading bench. The floors are separated by a chainlink fence, necessitating the use of adjacent stairwells. (If you have trouble finding the door to the viewing deck, follow your quest marker carefully. He’s more sensible than the other Ghouls here, although his reasons for remaining with Bright and his followers are more… carnal… than anything else. Return to Harland and tell him the news, which he doesn’t really care to hear the details of. If you make it through the REPCONN Facility you’ll be reluctantly allowed into the REPCONN Labs area (left). Head upstairs and talk to Jason Bright and he’ll… tell you to come talk to him again in the basement. Through this door is another supply closet, which is slightly more well-endowed with loot than the last one, as it includes a Toolbox and a First Aid Box. Make sure you’re sneaking. Since their numbers include Glowing Ones, however, expect to catch some RADS… even if from proximity. Either way, they should be out of your way, which means it’s time to return to Jason Bright. Once here you’ll be pestered by a rather… non-Ghoulish looking man named Chris Haversam, who insists that he is, in fact, a Ghoul. Genius passwording there, guys. Other actors The main entrance opens into the reception hall with a dead nightkin and two bathrooms. This plasma rifle is located in the REPCONN Headquarters behind a very hard locked door and very hard locked terminal. 50+ Sneak and Silent Running is ideal, but too much isn’t really required of you here, since you won’t be going near hostiles at first. If the Courier picks up or otherwise moves the brahmin skull named Antler while Davison is still there he will become hostile. A voice over the intercom will direct you to come upstairs (left). 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